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Micromanía 64
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x_anc.ses
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2000-02-22
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117 lines
TRANSPARENCY::render000
{ Type = additive_variable
VariationType=linear
NbKeys = 2
Degree00 = 000,000,000
Degree79 = 000,000,000
}
TRANSPARENCY::render01
{ Type = additive_variable
VariationType=linear
NbKeys = 4
Degree00 = 199,199,199
Degree23 = 99,99,99
Degree41 = 000,000,000
Degree79 = 000,000,000
}
TRANSPARENCY::render02
{ Type = additive_variable
VariationType=linear
NbKeys = 4
Degree00 = 199,199,99
Degree20 = 99,99,99
Degree37 = 000,000,000
Degree79 = 000,000,000
}
TRANSPARENCY::render002
{ Type = additive_variable
VariationType=linear
NbKeys = 6
Degree00 = 0,0,0
Degree09 = 0,0,0
Degree20 = 69,79,99
Degree50 = 99,99,99
Degree79 = 000,000,000
}
TRANSPARENCY::render
{ Type = additive_variable
VariationType=linear
NbKeys = 4
Degree00 = 000,000,000
Degree14 = 98,98,198
Degree34 = 0,0,6
Degree79 = 000,000,000
}
MAPPING::texture
{ NumberOfTextures=16
SizeX=256
SizeY=256
SizeTextureX=64
SizeTextureY=64
Duree=40
RandomAnim=false
NumberOfSequences=1
SequenceBegin0=16
SequenceEnd0=16
}
TRANSPARENCY::render0
{
Type = additive_variable
VariationType=linear
NbKeys = 4
Degree00 = 020,020,020
Degree03 = 128,133,133
Degree05 = 000,000,000
Degree79 = 000,000,000
}
TRANSPARENCY::render1
{
Type = additive_variable
VariationType=linear
NbKeys = 4
Degree00 = 020,020,02
Degree08 = 128,133,133
Degree23 = 000,000,000
Degree79 = 000,000,000
}
TRANSPARENCY::render2
{
Type = additive_variable
VariationType=linear
NbKeys = 5
Degree00 = 0,0,0
Degree05 = 0,0,0
Degree13 = 128,133,133
Degree27 = 000,000,000
Degree79 = 000,000,000
}
TRANSPARENCY::render3
{
Type = additive_variable
VariationType=linear
NbKeys = 5
Degree00 = 0,0,0
Degree08 = 0,0,0
Degree16 = 128,133,133
Degree30 = 000,000,000
Degree79 = 000,000,000
}
main:: x_spr_flar01, x_spr_flar03, x_spr_flar05, x_spr_flar06, x_spr_flar08
{render01(30);}
main:: x_spr_flar02, x_spr_flar04, x_spr_flar07
{render02(30);}
main:: x_spr_flar09, x_spr_flar10, x_spr_flar11, x_spr_flar12, x_spr_flar13, x_spr_flar14, x_spr_flar15, x_spr_flar16
{render002(30);}
main::Object01
{parallelEffects{ Frame 0: {render(30);}
Frame 0: {texture(30);}
};
}
main::x_spr_glo0
{render0(30);}
main::x_glo1
{render1(30);}
main::x_glo2
{render2(30);}
main::x_glo3
{render3(30);}